- Primary Unit: The blockade battlefront upgraded titan cameraman (UTCM) is an exceptionally mobile and versatile titan class.
- Combat Styles: Seamlessly transitions between Normal Mode (high utility/crowd control) and Battle Mode (raw hammer damage).
- Survival Strategy: If you cannot dodge high-damage threats like Nukes, use your shield or swap to Battle Mode to mitigate damage.
- Injured Form: When damaged, prioritize equipping the Astro Claw arm to gain powerful defensive blocks, heals, and projectile attacks.
Overview of Upgraded Titan Cameraman Modes
The blockade battlefront upgraded titan cameraman is a powerhouse unit capable of adapting to almost any battlefield scenario in the game [1]. Utilizing high mobility, devastating area-of-effect (AoE) strikes, and specialized forms, UTCM can control the flow of combat with ease [1].
To play this unit effectively, you must understand how to cycle through its primary modes: Normal Mode, Battle Mode, and its Injured state [1].
| Mode | Playstyle Focus | Primary Weapon / Tool | Key Advantage |
|---|---|---|---|
| Normal Mode | Crowd control, mobility, and setup | Gravitational Cannon & Core Flames | Excellent engagement options and high AoE [1] |
| Battle Mode | High burst damage and defense | War Hammer & Blasters | Fast cooldowns and damage reduction [1] |
| Injured Mode | Survival, adaptability, and recovery | Attachable Arms (Astro, Saw, Acid) | High utility depending on equipped arm [1] |
Always monitor your mode-switching cooldown. Swapping to Battle Mode provides a substantial defensive buffer, making it a reliable option when you are about to take unavoidable heavy damage [1].
Moveset and Abilities Breakdown
The blockade battlefront upgraded titan cameraman features a massive array of abilities across different combat states [1]. Mastering these individual cooldowns is essential for maximizing your damage output per second (DPS) [1].
Normal Mode Abilities
In Normal Mode, UTCM focuses on repositioning enemies and dealing consistent core-flame damage [1].
| Ability | Input | Damage Output | Cooldown | Description |
|---|---|---|---|---|
| Punch Combo | M1 | 400 per hit (2 hits) | None | Standard physical attack [1] |
| Mode Switch | Variant | Utility | 7 Seconds | Swaps from Normal to Battle Mode [1] |
| Gravitational Cannon | Variant | 500 | 45 Seconds | Attracts enemies before slamming them down [1] |
| Blue Core Flames | Variant | ~51 per tick + Burn | Variable | Continuous stream of blue fire [1] |
| Clap | Variant | 2,500 | 5 Seconds | Slams hands together for heavy burst [1] |
| Jetpack Crash | Variant | 3,500 | 17 Seconds | Soars upward and crashes down [1] |
| Jetpack Rush | Variant | 2,320 - 3,000 | 13 Seconds | Fly forward; damage scales with distance [1] |
Battle Mode Abilities
By switching to Battle Mode, you exchange some utility for devastating hammer strikes and ranged weaponry [1].
| Ability | Input | Damage Output | Cooldown | Description |
|---|---|---|---|---|
| Hammer Swing | M1 | 500 | None | Standard melee weapon swing [1] |
| Heavy Swing | E | 800 | 4 Seconds | High-force hammer swing [1] |
| Hammer Slam | R | 2,000 | 4 Seconds | Slams hammer into the ground [1] |
| Flash-Gun | T | 400 (1,040 with burn) | 4 Seconds | Instant hit projectile with afterburn [1] |
| Charged Blaster | T | 2,000 (2,100 with burn) | 9 Seconds | High-damage charged blast [1] |
| Shoulder Cannon | Y | 300 per shell (10 shots) | 13 Seconds (Reload) | Ranged support; no cooldown between shots [1] |
| Jump-Slam | G | 3,500 total | 13 Seconds | Leaps up and slams down with hammer [1] |
Universal Upgrades
If you purchase the Flame Channeling Blaster upgrade, you unlock powerful universal moves [1]:
| Ability | Input | Damage Output | Cooldown | Description |
|---|---|---|---|---|
| Flame Laser | Y | ~30,000 | Variable | Massive dual-cannon laser beam [1] |
| Laser Railgun | U | 1,400 | 11 Seconds | Shoots two plasma orbs [1] |
| Finger Boom | Z | 500 | 13 Seconds | Fires an exploding finger orb [1] |
| Stomp | X | 250 | 7 Seconds | Crushes ground enemies [1] |
| Kick | C | 800 | 5 Seconds | Knocks back targets; cannot move during use [1] |
The devastating Flame Laser (Y) and Laser Railgun (U) are locked behind the Flame Channeling Blaster upgrade [1]. Prioritize obtaining this upgrade to secure your late-game DPS [1].
Injured Form and Attachable Arms Strategy
When your health drops and you enter the Injured state, the blockade battlefront upgraded titan cameraman loses access to standard weapons [1]. To compensate, you can purchase attachable arms from the shop to completely alter your playstyle [1].
1. Astro Claw Arm
- Defense & Offense: Absorbs laser attacks and energy orbs [1].
- Self-Healing: Converts absorbed energy directly into health [1].
- Ranged Power: Fires high-damage energy orbs back at enemies [1].
2. Saw Arm
- Extreme Melee: Fast left-click attacks with high DPS [1].
- Thrust Attack: Deals 7,200 damage on a 9-second cooldown [1].
- Vulnerable: Lacks defense, turning you into a glass cannon [1].
3. Acid Arm
- Ranged Utility: Shoots acid projectiles for impact damage [1].
- Acid Puddle: Leaves a residual puddle dealing damage over time [1].
- Low DPS: Weakest option; use only as a desperate ranged fallback [1].
Injured Form Moveset Details
Depending on your equipped arm, your moveset changes dramatically [1]:
| Arm Type | Input | Ability Name | Damage | Cooldown | Description |
|---|---|---|---|---|---|
| None (Normal) | M1 | Jab | 400 | None | Basic single physical punch [1] |
| Saw Arm | M1 | Saw Swing | 600 per swing | None | 3-swing combo (1,800 max) [1] |
| Saw Arm | E | Saw Thrust | 7,200 | 9 Seconds | Massive forward-thrusting damage [1] |
| Acid Arm | E | Acid Gun | 200 + 500 DOT | 9 Seconds | Impact damage and residual puddle [1] |
| Astro Arm | E | Astro Block | Utility | 7 Seconds | Absorbs lasers and energy orbs [1] |
| Astro Arm | Q | Astro Throw | ~900+ | 9 Seconds | Throws absorbed energy back [1] |
| Astro Arm | Q (Held) | Astro Heal | Self-Heal | 11 Seconds | Converts absorbed energy into HP [1] |
| Astro Arm | T | Astro Magnet | 1,500 | 19 Seconds | Drags smaller toilets and slams them [1] |
| Astro Arm | R | Astro Orb | ~1,100 | 7-9 Seconds | Consumes a bit of HP to throw an orb [1] |
Always aim to purchase the Astro Claw Arm [1]. Its ability to block lasers, heal yourself on the fly, and throw high-damage projectiles makes it the undisputed best choice for surviving and turning the tide in your injured state [1].
Mastery Perks and Progression
Unlocking Mastery levels is the key to unlocking the true potential of the blockade battlefront upgraded titan cameraman [1]. Reaching higher tiers drastically reduces your shop costs and increases your combat efficiency [1].
Reach Mastery 25
Unlocks the ability to purchase attachable arms (Astro, Saw, Acid) in the shop while injured [1]. Note that the Detaining Claw arm requires the Astro Tech badge [1].
Reach Mastery 50
Allows you to purchase the Flame Channeling Blaster in your non-injured form [1]. You also gain faster mode switching and receive double core damage [1].
Reach Mastery 80
The ultimate milestone. Makes all upgrades in the shop completely free for the Upgraded Titan Cameraman [1].
Tactical Tips and Team Synergies
To consistently dominate matches using the blockade battlefront upgraded titan cameraman, keep these tactical guidelines in mind during gameplay [1]:
- Leverage Your Mobility: UTCM is highly mobile [1]. Use Jetpack Rush and Jump-Slam to constantly reposition and avoid high-damage threats like the Bomb Dropper and Kamikaze Crawler [1].
- Mitigate Nuke Damage: If you cannot dodge an incoming nuke toilet, immediately activate your shield or switch to Battle Mode to drastically reduce the damage taken [1].
- Coordinate with Support Units: Seek out a JDP ally [1]. When they use their declaration ability, it heals UTCM for roughly 1,000 HP, keeping you in your prime form longer [1].
- Combat Mode Default: If your team lacks support units like the Boosted Plunger or Jetpack Double Plunger, it is highly recommended to stay in Battle Mode for the consistent defense and hammer damage [1].
Special Boss Interaction: Overcharged G-Toilet
If you meet specific conditions, you can execute a devastating interaction against G-Toilet [1]:
Overcharged Interaction Setup:
- Ensure you are in Injured form with the Entrapper Arm and Upgraded Jetpack equipped [1].
- Damage G-Toilet until he loses both his helmet and his glasses [1].
- Coordinate with a UTTVM teammate to get overcharged [1].
- Press G to rush into G-Toilet, grab him, and deal 9,533 total damage (including afterburn) [1].
Frequently Asked Questions
Q: What is the best arm to use when the blockade battlefront upgraded titan cameraman is injured?
The Astro Claw arm is widely considered the best option. It provides a perfect balance of offense and defense by allowing you to block lasers, heal yourself with absorbed energy, and throw high-damage energy projectiles.
Q: How do I unlock free shop upgrades for UTCM?
You must reach Mastery level 80. Once achieved, all upgrades in the shop become completely free of charge for the Upgraded Titan Cameraman.
Q: What should I do if I cannot dodge a Nuke Toilet attack?
Immediately block using your shield or activate Battle Mode. Both methods drastically reduce the incoming damage, saving you from losing your prime form too early.
Q: How do I perform the overcharged interaction on G-Toilet?
You must be injured with the Entrapper arm and Upgraded Jetpack. Once G-Toilet's helmet and glasses are broken, have a UTTVM teammate overcharge you, then use your G rush to grab him and deal massive damage.